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From tomorrow, nicknames will allow you to change

    Home Sin categoría From tomorrow, nicknames will allow you to change
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    From tomorrow, nicknames will allow you to change

    By wertuslash | Sin categoría | 0 comment | 17 octubre, 2025 | 0

    Tomorrow at the PlayStation 4 will come a local future: the PlayStation Network service will finally allow players to change their nickname. Sony I carried out beta testing of services last fall, and from April 11 it will become available to everyone.

    The nicknames should be supported by all games released on PlayStation 4 from April 1, 2018. However, the company warns: sometimes problems can arise, so it is better to cheat in advance with a list of tested entertainment. For example, minor troubles were found in Bloodborne, Dark Souls II: Scholar of the First Sin, Dark Souls III, GTA v, Titanfall 2 And UNCHARTED 4: A Thief’s End, And large – at EVERYBODY’s Golf, Littlebigplanet 3, Just Dance 2017 And Onrush.

    Among small problems Sony calls the display of the old Nick instead of the new and the reset of settings, and among large ones – the loss of conservations and the acquired paid content (including the "Donatical" currency).

    To get rid of the shameful nickname that you came up with youthful stupidity, you need to take the following steps:

    Through PlayStation 4:
    1. On your PS4, go to [settings].
    2. Select [Account Management]> [Account data]> [Profile]> [network identifier].
    3. Enter a new network identifier or select one of the proposed options.
    4. Follow the instructions on the screen.

    Through the browser:
    1. Log in your account in the PlayStation Network and select PSN profile in the menu.
    2. Press the "Edit" button next to your network identifier.
    3. Enter a new network identifier or select one of the proposed options.
    4. Follow the instructions on the screen.

    Sony also compiled a list of frequently asked questions. Among the most important:

    • You can change the nickname only on the PlayStation 4 and through the browser, not on the PlayStation 3 or PlayStation Vita.
    • The first change of nickname is free, each subsequent – 499 rubles (249 rubles, if you have a PlayStation Plus).
    • You can change the nickname as many times as you like, you can roll back to any old name for free, the old names will remain for you – another user will not be able to pick them up.

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    The best comments

    Further what? Will introduce a review system? I won’t tolerate this. I buy a console only in order to cut off my arms and legs, and they enter the functionality here.

    Oh, come on to you, because it is obvious why they did. They just need more money, that’s all. They even critical mistakes associated with the loss of conservations and content did not have time to patch up, but already offer to pay money.

    In Steam, by the way, everything is just like that. There is an identifier under which you registered, but there is a nickname. And the nickname can fully repeat the nickname of another user, which is much more pleasant and does not oblige all sorts to think of options, ala, lower emphasis and some other word, digit, symbol and other nonsense.

    I’m periodically, once every couple of years, I change my nickname in Steam/Respuier. Just because the old one is tired, why not?
    And yes, well, if they would have corrected all the mistakes (although it is more to demand money for the change of nickname. Could go further immediately, and take money for the change of avatars and Online), so no.

    If this is really the case, then the architecture of the Sonya accounting system is mildly "not very". The almost first thing that is taught when studying databases is that as a “primary key” (it is the data that 100% identify in the table) should not contain information that may change and not shine at all outside the system. Here is a table with users

    1, Vasya, 12, green
    2, Petya, 14, blue
    3, Grisha, 34, banana
    ..

    And in fact, the only field to which the “everything” should tie this ID and then want all the users the same nickname, we simply change the contents of NAME and that’s it, at the exit

    (Tolerant Europe and TD. )
    And no problems, each yuzver differs from another in its ID.

    But not everything is so simple, because you won’t force the Yuzover to remember your ID as a line like “RT1SWHFVL1CW1L1WUVJCQZCCUWLCDAL” can be, therefore, the practice has developed unique Niki and use them in pairs with password. But it made sense so far you had 10 pieces and a resource type of interest on interests. And when users are millions, problems begin and nicki with numbers is stupid because the original is already busy. Only now the solution to the problem is essentially a simple, additional field (or a separate table) with a visible nickname, which should no longer be unique. That is, for authorization, you still use your MySupernik4123 and password, but if you indicate the “visible name”, then it is it that is displayed in the interface.

    And the problem is apparently that Sony did not worry about this in advance, and moreover, they judging by such problems did not have ID in the table with users and all the games were tied precisely on nicknames. For if the games were tied to the ID, then they would not care about the fact that Api Sonya sent to them in the NAME field, Sonya could just send different NAME in the answers and this would not have affected the game.

    In general, the function with proper architecture is cheap, and ask for money for it IMHO BES. They still do not ask for money for a password for a password? And then this is a golden vein, just make regular throws about attempts to hack evil Russian hackers and advise everyone to change passwords. You can even sell the “sets” to change the password, they say 1 shift – $ 1, 5 shifts – $ 4, 10 – 7 $ ..

    I can’t understand why there are so many problems with these nicknames. After all, it would seem that you can attach Aidi behind the nickname and change the nicknames, and the data will be attached to your anidi … And it is paid to change … kapets.

    Well, they do the right thing. If you screamed for 20 years and demanded the change of Nick, justifying it by the fact that you were stupid and introduced at the same time and at the same time, when the possibility of shift appeared, you need more than one attempt, then you are an idiot and you need to make money on you.

    So this is no longer a change of nickname, but some kind of paid registration of commodity brands. True, nothing prevents now completely killing the variability, having flocked a bunch of accumulations, on them there immediately to stare some other nicknames for free. Cool, newcomers in PSN will be even more difficult to register under an adequate nickname.

    Yes, you are a genius! Paid reviews and comments. While the PCs are paid to the reviewers, the reviewers and commentators will pay for the opportunity to leave a review/comment on the console.

    Most likely related to reverse compatibility … The only thing for which it may be needed by old games that are tied to nicknames (which clearly indicates problems in the original architecture of the Sonya API).

    Yes, it seems that they did not steam initially. It seems to me that in Battle Nes, too, such a system. The user is appropriated stupidly a name that no one sees the system besides him and the system. And Nick user chooses any

    This is so that people do not spam with shifts every day. There is also a clearly large chain of changes that occur. That’s why it is – once you can fix the error for free.

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